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Rogue legacy keyboard controls12/26/2023 ![]() I suppose it is technically possible to beat the entire game with the very first character, though I don’t see that happening any time soon. The game does a great job of directing the player in the correct sequence - through both journal entries found throughout the dungeon as well as ensuring that if a player goes into the incorrect area, they will get their butts kicked. There is a definite series of progression between these four, but they can be accessed and tackled whenever you want, as they all branch off from the main Castle area. ![]() The dungeon is divided into four different sections, each containing a unique environment and a boss fight that can be tackled at any time. Dementia is one of the worst offenders, creating false images of enemies in the dungeon, leaving you to pick out what is real and what is not. Dwarfism makes the character about half the size of a normal one, which allows you to get into some secret areas, but reduces the reach of the sword at the same time. Some traits, however, can have a much larger impact on gameplay. These are more like cute quirks than anything gameplay shattering. will make the character poot when they jump, and Stereoblindness will cause a Paper Mario-esque flipping animation when turning (since they can’t see in 3D). Only through experimentation will these become obvious, so never write off a combination until you try it for yourself! Traits are small details about the character that, more often than not, have little impact on gameplay. All spells have their pros and cons, and occasionally a specific spell matched with a particular class will create a highly sought after combination or perhaps it will create an abomination that should be avoided at all costs. Each character will also have a spell associated with it. ![]()
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